Sanë-píèhino Bî (/ˈsanë/ /p˔èˈhino/ [fair; just] [judge]) is a temperate Town located in the Fîthdekî Zone of the Union of Engineers.
The name Sanë-píèhino Bî is derived from the Iron Elvish language, as Sanë-píèhino Bî was founded by Knihl Garêbê, who was culturaly Iron Elven.
Climate
Sanë-píèhino Bî has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a cool 17°C (62°F). Sanë-píèhino Bî receives an average of 219 cm/y (86 in/y) of precipitation, most of which comes in the form of rain during the spring. Sanë-píèhino Bî covers an area of nearly 4 km2 (1 mi2), and an average elevation of 646 m (2119 ft) above sea level.
Overview
Sanë-píèhino Bî was founded durring the late 13th century in winter of the year 1186, by Knihl Garêbê. The establishment of Sanë-píèhino Bî suffered from many setbacks, delays, and obsticles, most notably a group of Sanë-píèhino Bî which required millitary assistance exterminate before the community could finish being built.
Sanë-píèhino Bî was built using the conventions of Iron Elven durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Sanë-píèhino Bî is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Sanë-píèhino Bî is buildings are grouped arround an odd layout of broad packed earth streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The town is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. Sanë-píèhino Bî's frontieer-style defences are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.
Sanë-píèhino Bî seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are smiling, quietly exchanging words with a friend, or simply enjoying the day as they work. It reminds you of an evening at home as everyone dined, having run out of things to talk about and embraced the savory meal before them.
Civic Infrastructure
Sanë-píèhino Bî has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Sanë-píèhino Bî.
Sanë-píèhino Bî has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Sanë-píèhino Bî has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Sanë-píèhino Bî has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Sanë-píèhino Bî's public wards, blessings, and other arcane systems.
Sanë-píèhino Bî has an Millitary Academy which trains military officers and specilists.
Sanë-píèhino Bî possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Sanë-píèhino Bî has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Sanë-píèhino Bî has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Sanë-píèhino Bî's chapel was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..
Due to the actions of local Kami, autumn is recurring in Sanë-píèhino Bî.
The Baccae near Sanë-píèhino Bî are known to be a mutant strain of the creature.
Sanë-píèhino Bî's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sex to channel Elven High Magic energies of tier 2 via recitation of poetic epics.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 3
Milk Maids: 2
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 4351 m2
Cattle and Similar Creatures: 269
Poultry: 3231
Swine: 215
Sheep: 10
Goats: 2
Horses, Mounts, and Beasts of Burden: 107
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 3
Carpenters: 3
Clothmakers: 2
Coach and Harness Makers: 1
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Fabricworkers: 2
Farrier: 6
Glassworkers: 3
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 2
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 6
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 2
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 2
Fishmongers: 2
Potion Sellers: 1
Resellers: 4
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 4
Barbers: 4
Coachmen: 1
Cooks: 4
Doctors: 2
Gamekeepers: 1
Hairdressers: 3
Healers: 2
Housekeepers: 3
Housemaids: 5
House Stewards: 3
Inns: 1
Laundry maids: 1
Maidservants: 3
Nursery Maids: 1
Pastrycooks: 3
Restaurateur: 4
Tavern Keepers: 3
Specialized Laborer
Ashworkers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Leech Collectors: 2
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 1
Warehousemen: 4
Watercarriers: 2
Watermen, Bargemen, etc.: 2
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 1
Militia Officers: 10
Monks, Monastic: 3
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 5
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 1
Storytellers: 4
Military Officers: 4
Cottage Industries
Brewers: 2
Comfort Services: 3
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 3
Potters: 1
Preserve Makers: 3
Quilters: 1
Seamsters: 4
Spinners: 3
Tinker: 1
Weaver: 2
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Wood Carvers: 3
Writers: 3
Produce Industries
Butter Churners: 4
Canners: 3
Cheesmakers: 4
Millers: 2
Picklers: 1
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
325 of Sanë-píèhino Bî's population work within a Foundational Occupation.
23 work in Agriculture
73 work as Craftsmen
24 work as Merchants
48 work as Service Workers
31 work as General Laborers
12 work as Skilled Laborers
52 work as Civil Servants
28 work in Cottage Industries
15 work as Artists
19 work in Produce Industries
688 of Sanë-píèhino Bî's population do not work in a formal occupation, but do contribute to the local economy. 64 (6%) are noncontributers.
Points of Interest
Some important ruler or leading figure resides in the community. This may be the seat of a regional lord, or it could be the traditional residence of a high priest, great magus, merchant house, or other wielder of influence. The community itself may or may not be under their direct control, but the wishes of the august figure must be acknowledged by the locals.
POI
History
The the a set of greaves of Truename Magic, an a set of greaves imbued with potent amounts of Truename Magic energies was created in Sanë-píèhino Bî by in time immemorial, reportedly some time during the late 2nd century.